Throwing & Polishing
This was the final week before we start executing internal testing.. Not many features would be included and completed this week. The focus of this week was polish, introducing features could lead to unexpected bugs.
This was the final week before we start executing internal testing.. Not many features would be included and completed this week. The focus of this week was polish, introducing features could lead to unexpected bugs.
Weekly Accomplishments
The following are the tasks that have been completed.
Dashing Velocity on Client
Fixing Reloading
Fixing Sprint
Adding Delay Before Regeneration
Fixing Dropping Weapon
Fixing Aim Down Sight
Throwable System
This week was dedicated to polishing and bug fixing, resulting in the resolution of several issues:
Dash Velocity Bug: Corrected an issue where dash velocity was not functioning correctly on the client, despite assumptions based on the character movement component.
Reloading Bug: Fixed a bug where reloading was possible even when ammo was full, ensuring proper ammunition management.
Sprint Inversion Bug: Addressed an issue where sprint could invert when stamina was depleted, restoring expected behaviour.
Delay Before Regeneration (UX): Implemented a delay before regeneration as a feature enhancement to the regeneration system.
Aim Down Sight (ADS) Bugs: Resolved several bugs related to aim down sight functionality, including FOV stacking upon weapon drop and issues when tabbing out of the game.
Throwable System (In Progress): Initiated development of a throwable system allowing attachment of any component and object throwing, with ongoing progress.
Weekly Problems & Rating
Challenges encountered include:
Documentation and Design Disagreements: Lack of detailed documentation on the throwable system, coupled with disagreements among designers regarding its functionality and multiple charges.
Messy Animation Setup: Difficulty in achieving desired aim down sight visuals due to messy animation setup.
While progress was made and motivation appeared high, challenges with sleep schedules and varying motivation quality were noted.
Future Plans
Completing the throwable system with trajectory lines.
Continuing bug fixing efforts based on the bug tracker.

